Here is a basic tutorial on creating a composite textured terrain scene using Adobe Photoshop and GZDoom Builder. This method can be expanded upon or downsized, of course.
Tuesday, October 9, 2018
Saturday, November 12, 2016
After a three year build time, Warphouse is completed. A behemoth, single player map featuring only minimal graphical additions and some MIDI BGM I whipped together. It should pose a challenge to an experienced player and a lengthy romp with plenty of secrets and little tidbits to look at.
Doomworld Forum Thread
Thursday, January 21, 2016
Monday, January 18, 2016
I've uploaded a considerably large texture repository to the newly added mapping resources page. The textures included in the Ed_C Texture Pack are in the sci-fi & tech base vein. There was great care put into including useful cuts for commonly used heights and angles with a support texture for any occasion. Included is a text file in which the only conditions for using the included materials is to issue due credit and to not use these in any retail product. Also, if you happen to find some use in these textures, feel free to shoot me an email. I'd love to see them in action!
Monday, August 10, 2015
Sunday, July 19, 2015
Some screenshots from a map I'm working on. It's taken a long time to get where it's at and it's going to be a long time still before it's done. The map uses only stock doom.wad textures It's essentially The Shores of Hell on acid being eaten by some monolithic parasite.