Putrefied Design

A Doom editing blog

Tuesday, October 9, 2018

Composite Texture Terrain Workflow


Here is a basic tutorial on creating a composite textured terrain scene using Adobe Photoshop and GZDoom Builder. This method can be expanded upon or downsized, of course.
Posted by Ed C. at 6:13 AM No comments:
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Labels: doom 2, gzdoom, gzdoom builder, tutorial, workflow
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